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Hi, my name is

Gabriel Sassone

Rendering Engineer & Software Architect

Building high-performance real-time graphics systems.
Modernizing rendering pipelines and engine architecture.
Solving performance challenges with clarity and strong fundamentals.
Sharing what matters through writing, talks, and technical content.
Let's work together

About me

I’m a principal rendering engineer and software architect with nearly two decades in real-time graphics and AAA game development.

Focused on building high-performance rendering systems, modernizing pipelines, and simplifying engine architecture.
Much of my work has been helping teams ship AAA titles by removing performance bottlenecks and strengthening fundamentals.

I care about clarity. Breaking down complex problems, writing accessible technical content, and supporting teams as they grow stronger rendering capabilities.
Outside client work, I share what matters through writing, talks, and videos on graphics engineering.

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